12 Games of Christmas
Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.
Gain hands-on coding experience through themed projects.
FIND YOUR NEXT BOOK
A clear shelf. The details that matter. A little space to work out what you want to read next.
Book information. Reader perspectives. Direct retailer links.
A GOOD NEXT STEP
Start with something you want to understand.
02 / COMPAREChoose with confidence.Use the synopsis, book facts, and your own question.
03 / READMake room on the shelf.Find a title and follow its retailer link.
THE BOOKS
Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.
Gain hands-on coding experience through themed projects.
A fun, beginner‑friendly guide to building retro arcade games and boosting your creative confidence.
Learn the basics of building retro‑style arcade games.
A practical beginner’s guide to game design, focusing on small projects and core principles.
Understand the core principles of game design.
JavaScript in 20 Minutes (Coffee Break Series) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.
Understand advanced animation programming concepts.
WebGPU API Games provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
A NOTE FOR YOUR NEXT CHAPTER
Think about when and where you will read. Use the synopsis and available page count to judge the scope, then choose a book that fits your current interest and available attention.
Explore this reading approachBEYOND THE BOOKSHELF
The New York Times has added a beta feature to its Cooking app that helps readers swap ingredients or adjust recipes to suit their needs. It mostly hits the mark.
Read at www.wired.comIn a world where AI is informing more design choices, it’s easy to mistake predictions for certainties. This article introduces Probabilistic Design, a mindset that allows UX and product teams to accept uncertainty, decipher AI o…
Read at www.smashingmagazine.comsubmitted by /u/cekrem [link] [comments]
Read at www.reddit.comANOTHER PERSPECTIVE
Excellent from start to finish. No filler, no padding.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the material is available elsewhere, but rarely presented this clearly. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.
Some sections were excellent and others felt like filler.
I had been on the fence about this one for a while, and I should have bought it sooner. The author clearly knows the subject deeply and has thought hard about how to teach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Useful as a reference, less so as a straight read from cover to cover.
Worth every page. I have already recommended it to two colleagues.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The author clearly knows the subject deeply and has thought hard about how to teach it. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. This is the book I wish had existed when I started working with game development.
Compare scope and subject before adding another title to your list.