FIND YOUR NEXT BOOKA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
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FIND YOUR NEXT BOOK

A better next read. A clearer next step.

A clear shelf. The details that matter. A little space to work out what you want to read next.

Book information. Reader perspectives. Direct retailer links.

A GOOD NEXT STEP

The book, the details, the decision.

01 / EXPLOREFind your subject.

Start with something you want to understand.

02 / COMPAREChoose with confidence.

Use the synopsis, book facts, and your own question.

03 / READMake room on the shelf.

Find a title and follow its retailer link.

THE BOOKS

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Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

A NOTE FOR YOUR NEXT CHAPTER

Choose for the week you actually have.

Think about when and where you will read. Use the synopsis and available page count to judge the scope, then choose a book that fits your current interest and available attention.

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BEYOND THE BOOKSHELF

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Clear, thorough, and genuinely useful

Excellent from start to finish. No filler, no padding.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the material is available elsewhere, but rarely presented this clearly. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.

Hannah RobinsonCompiler engineer · San Francisco, CA
12 Games of Christmas
Reader review3

Mixed feelings

Some sections were excellent and others felt like filler.

I had been on the fence about this one for a while, and I should have bought it sooner. The author clearly knows the subject deeply and has thought hard about how to teach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Useful as a reference, less so as a straight read from cover to cover.

Mia KellyBioinformatics researcher · Barcelona, ES
Don't Wait!: Build Retro Games and Level Up Your Skills
Reader review3

Fine as a reference

Mixed feelings. The good parts are genuinely good; the rest is forgettable.

This is the third book I have read on game development this year, and it is comfortably the best of them. Some of the material is available elsewhere, but rarely presented this clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Fine, but there are stronger books on the same subject if you look around.

Laura MurphyIndie game developer · Boston, MA
Quickstart Guide to Game Design

A better next read. A clearer next step.

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